Now you can place the movable box back on its original marker, turn the turntable so the keyhole faces outward, then align the gold shapes to create a door in the far distance. Align the small gold square – the gold section on the entrance door will merge with the movable box. Move the movable box to the second crate marker so that it faces the entrance door, then use the keyhole device. Turn it toward the door you entered through – if you look closely, you’ll see the entrance door has a gold section. Interact with the turntable to the right of the keyhole device. Here, we’ll learn how to alter and add to the gold geometric shapes you’ll need to complete doors. On the upper level, you’ll encounter a more complex keyhole device puzzle. Move the box onto this emblem to remove the door. If you look at the sunken floor area, you’ll see a gold marker with two dots – just like the box. Up above, there’s a second (and more complicated) keyhole puzzle.īefore using the keyhole device, use the box (with the gold door piece) and move it right, then forward. Interact to view through the keyhole, then align the glowing sections of the door until they glow and reveal a real door.Įnter the tower and drop down, pushing the box to the right side of the pillar so you can climb up to the opposite end of the foyer. In the very next area, step onto the large stone causeway to find a strange device on a pedestal. If you’re quick enough, the door will disappear. You don’t need to go around it, just shout when you reach it – the shout will activate the third statue. Stand near the left of the pair of statues and shout, then run to the square block and shout again. Your shout can reach statues behind objects and effect any statue that’s lighting up. Here, you’ll learn that your shout has range. You don’t have enough time to run to each statue and activate them. Shouting will activate the glowing statues – but there’s a trick. When the Fox statue is fully-charged, a spiral staircase will appear, leading up to the ledge you couldn’t reach.Įncountering the fox, he’ll lead you to a locked door. It might take two or three yells – just make sure all four glowing statues disappear. Now, return to the fox statue and give another yell. Once you surface in the center, you can climb up onto the white chalk-marked ledge. Swim to the island, then dive around the right edge of the circle to find an underwater path to the center. Starting from the statue garden, go directly left to reach the beach. Statue #4: The last statue is on a small island far to the left of the valley. You’ll encounter a white tower with a red figure in the doorway. Follow it and jump across the gap, then continue down the path, climbing the ledges marked with white chalk and using the brambles to wall-climb to the top. Statue #3: Behind the first statue (the one with the boar) there is a narrow ledge. Statue #2: The second (or first!) statue you’re likely to spot is to the right of the statue garden, on an unguarded platform. While he’s eating, you can walk by safely and interact with the glowing statue on the pedestal. ![]() Carry the fruit over to him and drop it when he’s interested. ![]() To calm him down, cross the bridge and collect a fruit from the tree. Statue #1: The statue up the hill (to the left and back) from the central statue garden is guarded by a big angry boar. To complete the puzzle, you’ll need to find four statues in the environment – each statue is marked with a bright blue beam of light. In the valley below, you’ll encounter a white stone statue with four smaller statues around it. ![]() Not yet, anyway.įrom the beach, move left and swim toward the shore down the cliff path to encounter your very first puzzle area. You won’t encounter any dangerous enemies. There are new puzzles and devices to learn all around this starting chapter. Sometimes you’ll need to use shouts to activate statues, find hidden passages, push sun-altering dials, or use keyhole devices to align gold objects. Some of the puzzles can get pretty tricky, and the solutions aren’t always especially obvious. Waking up on a mysterious shore, you’re given very little instruction as you explore. Solve the many, many puzzles of RiME with our step-by-step puzzle guide, with detailed explanations revealing how to complete every challenge of Chapter 1.
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