I tested it in your demo, and this works perfect with tints and lighting! Im going to test this now and hope it doesnt mess with the overlay paralaxx mapping XD. If you need help with a script, your question should go in RGSSx Script Support (not RGSS3 Scripts - thats where scripters post their completed scripts for you to use), and also include a link to the script. Sign in to get personalized help for RPG Maker VX Ace - KHAS Ultra Lighting Script. I spent 3 hours learning how to use the khas script, only to learn that flashes and tint doesnt work. RPG Maker VX Ace - KHAS Ultra Lighting Script (DLC) View in Store. * Open up the event in the fireplace to see how I setup the commands for the lighting effects there. * On MAP002, which is inside the house, open-up the top-left event to see the commands I placed in there to set the map lighting shade and the torch effect on the Party. * To see the Lighting Effects in action as you play the demo, simply enter the house. * If wanting to use in your own project, copy over the "Lights" folder (within the Graphics folder) and files within it into your own project. If you want to darken the map you will need to set the ambient lights intensity to something between 0 and a 100. ![]() The sprite is not bigger then the window. Ambient light illuminates the whole screen and its intensity is set to 100 when you start the game. I use the size of the window that comes standard with VX ace. Im at a standstill in my game now because I desperatelly need this script to continue my work. Now, there is no way of obtaining a licence anymore. Added requiredAssets tag to default lights This fixes the missing files after deploying the game. ![]() Added two new big lights: halogenbig, torchbig These two lights demonstrate the new light size feature. I decided to not buy a licence until I had mastered the VXAce engine. You can use the event command lightsize x to change the light size, x must be an integer bigger than 0, and the default is 100. Please subscribe if you want more on RPG Maker whether it be game walkthroughs. A few years ago I stumbled across Khas Ultra Lighting. ![]() It's unencrypted so you can open it into your VxAce program and look at how I did things there. This plugin assumes two sources of lights: ambient light and point lights. In this video I answer your questions on the previous video about this script. LoneWolfDon a écrit :Okay, here's a demo with Victor's Lighting Effects script in action:
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